Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 23 days ago
3 / 6 / 33
K / D / A
73.5%
Kill participation
470.9
Damage / min
10,824g
388.9 gold / min
95
39 placed · 9 cleared
32
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKanarya#kuş
Anivia · Top
4 / 6 / 10
28.6% KP
15,084
13.6% share
12,729g
208 CS · 7.5/m
Tristana For Win#TR1
Rek'Sai · Jungle
14 / 10 / 13
55.1% KP
21,951
19.7% share
13,851g
143 CS · 5.1/m
manifest zoktay#catre
Sylas · Mid
9 / 7 / 11
40.8% KP
19,959
17.9% share
11,301g
164 CS · 5.9/m
QueenB#444
Jinx · ADC
19 / 5 / 8
55.1% KP
41,167
37% share
19,295g
246 CS · 8.8/m
serhat#1223
Blitzcrank · Support
3 / 6 / 33
73.5% KP
13,106
11.8% share
10,824g
32 CS · 1.1/m
Red side
DefeatTop Father#2003
Jayce · Top
11 / 13 / 6
50% KP
28,670
24.4% share
13,074g
181 CS · 6.5/m
meto#JGJG
Qiyana · Jungle
12 / 8 / 11
67.6% KP
36,810
31.3% share
15,182g
182 CS · 6.5/m
dszxd#TR1
Lux · Mid
4 / 9 / 11
44.1% KP
22,586
19.2% share
10,095g
170 CS · 6.1/m
Batuu#BJK
Ezreal · ADC
5 / 9 / 8
38.2% KP
22,664
19.3% share
11,074g
187 CS · 6.7/m
imagine a legend#00100
Rakan · Support
2 / 10 / 15
50% KP
6,931
5.9% share
7,888g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
