Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 17 days ago
5 / 5 / 18
K / D / A
79.3%
Kill participation
428.4
Damage / min
10,770g
345.7 gold / min
120
51 placed · 14 cleared
30
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwastayq#TR1
Camille · Top
4 / 9 / 4
27.6% KP
18,240
16.4% share
11,805g
214 CS · 6.9/m
SufferingForever#dddd
Diana · Jungle
6 / 6 / 15
72.4% KP
33,083
29.7% share
14,561g
226 CS · 7.3/m
kuru kakana#deli
Yasuo · Mid
6 / 7 / 12
62.1% KP
19,418
17.4% share
13,401g
253 CS · 8.1/m
kaelist#EU1
Kalista · ADC
8 / 8 / 9
58.6% KP
27,395
24.6% share
16,150g
262 CS · 8.4/m
serhat#1223
Pyke · Support
5 / 5 / 18
79.3% KP
13,344
12% share
10,770g
30 CS · 1/m
Red side
VictoryAlex Mercer#1v9
Jax · Top
5 / 3 / 14
54.3% KP
23,222
20.4% share
12,614g
223 CS · 7.2/m
xCOLORSAFTERDARK#LW1
Hecarim · Jungle
12 / 7 / 12
68.6% KP
31,806
27.9% share
16,945g
264 CS · 8.5/m
durumlar vahim#1234
Hwei · Mid
8 / 7 / 19
77.1% KP
23,465
20.6% share
13,217g
191 CS · 6.1/m
zaferlol#333
Tristana · ADC
7 / 6 / 11
51.4% KP
23,796
20.9% share
17,342g
301 CS · 9.7/m
Runa#emo
Sona · Support
3 / 6 / 25
80% KP
11,802
10.3% share
10,833g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
