Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 17 days ago
1 / 9 / 21
K / D / A
52.4%
Kill participation
376.5
Damage / min
10,971g
320.8 gold / min
119
53 placed · 9 cleared
35
1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyigitlord#123
Fiora · Top
5 / 13 / 14
45.2% KP
29,723
20.8% share
12,219g
153 CS · 4.5/m
MS PapaZ#MSQ
Udyr · Jungle
7 / 5 / 13
47.6% KP
17,150
12% share
16,442g
301 CS · 8.8/m
BaBareiSs#TR1
Lissandra · Mid
13 / 7 / 6
45.2% KP
41,422
28.9% share
16,989g
258 CS · 7.5/m
feitan#0711
Yunara · ADC
16 / 9 / 5
50% KP
41,958
29.3% share
23,833g
335 CS · 9.8/m
serhat#1223
Blitzcrank · Support
1 / 9 / 21
52.4% KP
12,878
9% share
10,971g
35 CS · 1/m
Red side
DefeatMertenet#Shen
Shen · Top
9 / 14 / 17
61.9% KP
25,148
17.1% share
13,822g
166 CS · 4.9/m
carma#sga35
Kha'Zix · Jungle
20 / 7 / 6
61.9% KP
31,019
21.1% share
19,335g
210 CS · 6.1/m
WPF Zerobaca#TR1
Orianna · Mid
2 / 8 / 16
42.9% KP
26,965
18.3% share
11,777g
221 CS · 6.5/m
ENiGMAZ1XD#xanax
Jinx · ADC
7 / 9 / 19
61.9% KP
51,568
35.1% share
19,896g
369 CS · 10.8/m
gozdebabapro#2005
Lulu · Support
4 / 4 / 25
69% KP
12,265
8.3% share
10,982g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
