Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · Yesterday
1 / 7 / 16
K / D / A
65.4%
Kill participation
297.9
Damage / min
7,417g
284.4 gold / min
86
30 placed · 8 cleared
19
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMeogmas#1510
Yasuo · Top
7 / 6 / 7
53.8% KP
22,181
27% share
11,393g
187 CS · 7.2/m
meiyo#fuyu
Elise · Jungle
9 / 10 / 6
57.7% KP
18,877
23% share
11,260g
142 CS · 5.4/m
bebelac#εıз
Veigar · Mid
4 / 7 / 2
23.1% KP
13,252
16.1% share
10,203g
176 CS · 6.7/m
rashai#0000
Ezreal · ADC
5 / 8 / 4
34.6% KP
20,114
24.5% share
11,367g
205 CS · 7.9/m
serhat#1223
Blitzcrank · Support
1 / 7 / 16
65.4% KP
7,769
9.5% share
7,417g
19 CS · 0.7/m
Red side
VictoryGardanel#GOAT
Renekton · Top
7 / 9 / 2
23.7% KP
10,374
10.5% share
10,220g
132 CS · 5.1/m
IIIllIlllIIlIllI#TR1
Ambessa · Jungle
6 / 2 / 10
42.1% KP
15,133
15.4% share
14,357g
211 CS · 8.1/m
Johnathan Wick x#5165
Yone · Mid
11 / 7 / 5
42.1% KP
21,920
22.3% share
13,801g
209 CS · 8/m
dszxd#TR1
Lux · ADC
10 / 2 / 12
57.9% KP
31,085
31.6% share
14,684g
209 CS · 8/m
Gesshoku#tsukı
Vel'Koz · Support
4 / 6 / 16
52.6% KP
19,935
20.2% share
10,060g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
