Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · Yesterday
4 / 6 / 26
K / D / A
65.2%
Kill participation
400.7
Damage / min
10,253g
354.4 gold / min
82
34 placed · 5 cleared
19
0.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSARHOŞ OBEZ#2008
Gragas · Top
3 / 5 / 5
28.6% KP
25,347
25.2% share
10,806g
208 CS · 7.2/m
hatredd#TR00
Zed · Jungle
9 / 12 / 5
50% KP
17,055
17% share
12,629g
158 CS · 5.5/m
whooooo#ern
Katarina · Mid
10 / 9 / 4
50% KP
28,572
28.4% share
14,528g
228 CS · 7.9/m
ROBOT1296#1296
Seraphine · ADC
4 / 9 / 9
46.4% KP
19,569
19.4% share
11,278g
215 CS · 7.4/m
dengim yok#9xL9
Rell · Support
2 / 11 / 12
50% KP
10,076
10% share
7,937g
20 CS · 0.7/m
Red side
Victorywitwicky#tosik
Yone · Top
3 / 9 / 3
13% KP
30,152
23.2% share
10,944g
228 CS · 7.9/m
carma#sga35
Kha'Zix · Jungle
9 / 4 / 18
58.7% KP
28,520
22% share
15,431g
221 CS · 7.6/m
heheheh siuuu#TR1
LeBlanc · Mid
17 / 3 / 5
47.8% KP
34,198
26.3% share
16,404g
219 CS · 7.6/m
intikam vakti#yesss
Kai'Sa · ADC
13 / 7 / 10
50% KP
25,358
19.5% share
18,329g
262 CS · 9.1/m
serhat#1223
Blitzcrank · Support
4 / 6 / 26
65.2% KP
11,593
8.9% share
10,253g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
