Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Defeat
Ranked Solo/Duo · 218 days ago
3 / 12 / 24
K / D / A
69.2%
Kill participation
298.1
Damage / min
12,401g
298.2 gold / min
110
53 placed · 8 cleared
32
0.8 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiabrus#TR1
Cho'Gath · Top
17 / 10 / 5
42.3% KP
67,265
29.5% share
19,907g
308 CS · 7.4/m
SELÇÜKER0T1KSHOP#TR1
Nunu & Willump · Jungle
10 / 6 / 18
53.8% KP
40,000
17.6% share
18,326g
276 CS · 6.6/m
Rüzgarın sesi#TR7
Yasuo · Mid
8 / 8 / 13
40.4% KP
44,997
19.8% share
18,240g
314 CS · 7.6/m
DrAokara#ROCK
Mel · ADC
16 / 9 / 9
48.1% KP
54,691
24% share
21,003g
285 CS · 6.9/m
SQuirtle#1998
Thresh · Support
1 / 6 / 28
55.8% KP
20,821
9.1% share
13,142g
71 CS · 1.7/m
Red side
Defeathow to play top#TR2
Nasus · Top
11 / 6 / 13
61.5% KP
36,346
18.5% share
17,607g
240 CS · 5.8/m
utkuftw#lust
Lillia · Jungle
10 / 7 / 18
71.8% KP
52,325
26.6% share
20,821g
323 CS · 7.8/m
sessizmelek4321#TR1
Viktor · Mid
7 / 16 / 9
41% KP
48,428
24.6% share
15,960g
250 CS · 6/m
Crabbbq#TR1
Jhin · ADC
8 / 11 / 12
51.3% KP
47,006
23.9% share
18,639g
302 CS · 7.3/m
E BASARIM#44444
Braum · Support
3 / 12 / 24
69.2% KP
12,395
6.3% share
12,401g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
