Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 206 days ago
4 / 7 / 27
K / D / A
70.5%
Kill participation
285.2
Damage / min
11,508g
333.4 gold / min
102
47 placed · 10 cleared
41
1.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKing Ragnar#3482
Mordekaiser · Top
15 / 6 / 7
50% KP
44,219
25.2% share
16,598g
225 CS · 6.5/m
Hataylı Faker#TR1
Viego · Jungle
8 / 9 / 13
47.7% KP
25,470
14.5% share
15,792g
203 CS · 5.9/m
Veilskud#TR1
LeBlanc · Mid
4 / 3 / 17
47.7% KP
35,803
20.4% share
12,828g
224 CS · 6.5/m
wadbotenjoyer969#TR1
Draven · ADC
13 / 10 / 12
56.8% KP
60,308
34.3% share
20,659g
240 CS · 7/m
E BASARIM#44444
Lulu · Support
4 / 7 / 27
70.5% KP
9,844
5.6% share
11,508g
41 CS · 1.2/m
Red side
Defeatheart#911
Shen · Top
3 / 12 / 11
40% KP
21,389
14.9% share
10,264g
139 CS · 4/m
şirketi dinleme#365
Talon · Jungle
10 / 9 / 10
57.1% KP
34,310
23.9% share
16,498g
275 CS · 8/m
Senqai#siren
Akali · Mid
11 / 5 / 6
48.6% KP
37,485
26.1% share
15,683g
290 CS · 8.4/m
Eşref Tek#1722
Lucian · ADC
8 / 12 / 8
45.7% KP
36,738
25.5% share
15,144g
272 CS · 7.9/m
DANTE#19035
Nami · Support
3 / 6 / 21
68.6% KP
13,898
9.7% share
10,458g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
