Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 206 days ago
0 / 1 / 4
K / D / A
33.3%
Kill participation
112.2
Damage / min
5,465g
241.1 gold / min
33
14 placed · 2 cleared
42
1.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKayle Kid#Kayle
Vladimir · Top
3 / 10 / 1
33.3% KP
15,993
23.6% share
7,404g
139 CS · 6.1/m
bas oldumu#123
Ekko · Jungle
5 / 6 / 3
66.7% KP
19,075
28.1% share
9,687g
168 CS · 7.4/m
HİLEYİM BEN#OWYE
Tahm Kench · Mid
2 / 8 / 2
33.3% KP
14,372
21.2% share
7,934g
152 CS · 6.7/m
Elite Warriors#NTC
Yunara · ADC
2 / 7 / 2
33.3% KP
15,911
23.4% share
9,276g
175 CS · 7.7/m
E BASARIM#44444
Milio · Support
0 / 1 / 4
33.3% KP
2,543
3.7% share
5,465g
42 CS · 1.9/m
Red side
VictoryLaw#zeld
Jax · Top
6 / 2 / 4
31.3% KP
19,354
19.8% share
10,093g
134 CS · 5.9/m
CƯỜNG CƠ TRƯỞNG#943
Diana · Jungle
13 / 2 / 6
59.4% KP
26,395
27% share
13,663g
204 CS · 9/m
light#打火机
Yone · Mid
6 / 2 / 4
31.3% KP
25,164
25.8% share
10,370g
201 CS · 8.9/m
Yuno GrinberryaI#TR1
Kalista · ADC
5 / 3 / 14
59.4% KP
18,988
19.5% share
12,119g
169 CS · 7.5/m
LGC Vinsanity#TR1
Rell · Support
2 / 3 / 20
68.8% KP
7,679
7.9% share
8,320g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
