Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 206 days ago
0 / 7 / 9
K / D / A
40.9%
Kill participation
91.2
Damage / min
8,307g
261.9 gold / min
85
41 placed · 6 cleared
40
1.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÇıkın Çıkmazı#0001
Teemo · Top
4 / 8 / 11
35.7% KP
18,438
14.3% share
10,196g
152 CS · 4.8/m
Bana Bi Kaisa#sude
Ambessa · Jungle
10 / 4 / 14
57.1% KP
37,364
29% share
15,931g
256 CS · 8.1/m
13th the Fact#TR1
Ahri · Mid
7 / 3 / 16
54.8% KP
22,618
17.5% share
14,445g
239 CS · 7.5/m
Gatoz#Marka
Lucian · ADC
12 / 4 / 15
64.3% KP
32,688
25.3% share
18,130g
264 CS · 8.3/m
Bruce Lee Sin G#TR1
Elise · Support
9 / 4 / 18
64.3% KP
17,941
13.9% share
11,657g
36 CS · 1.1/m
Red side
DefeatNowForTheFinish#DBOSS
K'Sante · Top
5 / 5 / 9
63.6% KP
15,631
19.9% share
12,417g
199 CS · 6.3/m
Kuroikenshi#pref
Diana · Jungle
5 / 10 / 8
59.1% KP
17,063
21.7% share
13,357g
225 CS · 7.1/m
İstiklali Aşk#TR34
Malzahar · Mid
5 / 7 / 6
50% KP
26,454
33.7% share
12,685g
226 CS · 7.1/m
Šhînîgâmî#Ölüm
Kai'Sa · ADC
7 / 13 / 3
45.5% KP
16,464
21% share
15,213g
209 CS · 6.6/m
E BASARIM#44444
Lulu · Support
0 / 7 / 9
40.9% KP
2,894
3.7% share
8,307g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
