Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 203 days ago
0 / 3 / 11
K / D / A
68.8%
Kill participation
176.2
Damage / min
6,056g
245.7 gold / min
76
34 placed · 8 cleared
28
1.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatelonda dans#q77
Malphite · Top
2 / 6 / 6
50% KP
17,168
25.4% share
6,688g
100 CS · 4.1/m
launaxd1#777
Diana · Jungle
3 / 6 / 8
68.8% KP
16,274
24.1% share
9,493g
144 CS · 5.8/m
ayakcanawarı#mmmhh
Syndra · Mid
7 / 8 / 1
50% KP
15,585
23.1% share
10,766g
178 CS · 7.2/m
푸르칸 왕#정글 왕
Ashe · ADC
4 / 5 / 7
68.8% KP
14,191
21% share
10,829g
160 CS · 6.5/m
E BASARIM#44444
Lulu · Support
0 / 3 / 11
68.8% KP
4,344
6.4% share
6,056g
28 CS · 1.1/m
Red side
Victoryraum#rav
Illaoi · Top
7 / 5 / 5
42.9% KP
22,018
25.3% share
11,193g
170 CS · 6.9/m
OTOTEIST#TAG
Hecarim · Jungle
9 / 3 / 6
53.6% KP
16,045
18.4% share
13,598g
211 CS · 8.6/m
marceline#3152
Lux · Mid
6 / 2 / 11
60.7% KP
26,883
30.9% share
10,345g
175 CS · 7.1/m
Carte was here#123
Jinx · ADC
4 / 4 / 8
42.9% KP
16,355
18.8% share
12,516g
201 CS · 8.2/m
LP ADDICT#99LP
Janna · Support
2 / 3 / 13
53.6% KP
5,725
6.6% share
8,080g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
