Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 202 days ago
1 / 5 / 20
K / D / A
65.6%
Kill participation
323.1
Damage / min
8,298g
307.9 gold / min
78
32 placed · 8 cleared
38
1.4 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAntimon#tilt
Yone · Top
1 / 6 / 3
12.5% KP
15,582
14.1% share
9,963g
229 CS · 8.5/m
guck this fame#KOZ
Zed · Jungle
8 / 3 / 9
53.1% KP
25,284
22.8% share
13,514g
168 CS · 6.2/m
baris addict#966
Kassadin · Mid
14 / 2 / 3
53.1% KP
31,619
28.5% share
13,713g
225 CS · 8.3/m
sion ve dassagı#0000
Jhin · ADC
8 / 3 / 14
68.8% KP
29,598
26.7% share
14,114g
215 CS · 8/m
E BASARIM#44444
Nami · Support
1 / 5 / 20
65.6% KP
8,708
7.9% share
8,298g
38 CS · 1.4/m
Red side
DefeatAmph1tritê#369
Renekton · Top
5 / 5 / 1
31.6% KP
19,836
21.8% share
10,682g
214 CS · 7.9/m
Tugrul#vvv
Viego · Jungle
3 / 4 / 0
15.8% KP
8,044
8.8% share
9,875g
208 CS · 7.7/m
HESAP MAKlNESl#TR1
LeBlanc · Mid
5 / 6 / 1
31.6% KP
25,767
28.3% share
9,786g
198 CS · 7.3/m
Freakî#5757
Corki · ADC
2 / 10 / 4
31.6% KP
20,252
22.3% share
10,313g
206 CS · 7.6/m
öldürme2000#TR1
Swain · Support
4 / 7 / 3
36.8% KP
17,009
18.7% share
8,451g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
