Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 201 days ago
3 / 3 / 22
K / D / A
62.5%
Kill participation
253.4
Damage / min
9,770g
373.1 gold / min
73
32 placed · 5 cleared
30
1.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Daniels#BBC
Camille · Top
13 / 2 / 6
47.5% KP
27,607
28% share
13,324g
199 CS · 7.6/m
f0rzent#STX07
Ambessa · Jungle
8 / 1 / 8
40% KP
20,877
21.2% share
13,960g
239 CS · 9.1/m
Swoo3n#TR1
Katarina · Mid
10 / 3 / 9
47.5% KP
27,784
28.2% share
12,105g
196 CS · 7.5/m
kadınlara aşığım#aşk
Jinx · ADC
6 / 2 / 7
32.5% KP
15,539
15.8% share
12,795g
210 CS · 8/m
E BASARIM#44444
Lulu · Support
3 / 3 / 22
62.5% KP
6,635
6.7% share
9,770g
30 CS · 1.1/m
Red side
DefeatKing Marcus#2000
Yorick · Top
0 / 11 / 1
9.1% KP
17,453
25.6% share
8,806g
189 CS · 7.2/m
i will cherish u#4GET十
Jarvan IV · Jungle
2 / 7 / 6
72.7% KP
7,504
11% share
9,161g
164 CS · 6.3/m
lanedom is back#TR1
Viktor · Mid
1 / 8 / 4
45.5% KP
15,689
23% share
8,576g
204 CS · 7.8/m
xdahahaasha#asdc
Karthus · ADC
6 / 6 / 1
63.6% KP
17,375
25.5% share
13,759g
258 CS · 9.9/m
RAFAEL LEAOOOO#SİU
Bard · Support
2 / 8 / 8
90.9% KP
10,058
14.8% share
7,578g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
