Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 200 days ago
0 / 9 / 28
K / D / A
58.3%
Kill participation
176.8
Damage / min
11,721g
319.2 gold / min
105
34 placed · 17 cleared
45
1.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryм е ч т а#katya
Vladimir · Top
9 / 5 / 13
43.1% KP
58,466
26.9% share
18,971g
361 CS · 9.8/m
kes lan#1907
Viego · Jungle
20 / 10 / 8
54.9% KP
48,260
22.2% share
21,006g
227 CS · 6.2/m
Hazal#TR 1
Annie · Mid
18 / 11 / 17
68.6% KP
65,168
30% share
17,896g
205 CS · 5.6/m
wka porsch#111
Ziggs · ADC
2 / 9 / 18
39.2% KP
32,569
15% share
13,636g
196 CS · 5.3/m
Yiğit Koçovalı#TR1
Nami · Support
2 / 13 / 24
51% KP
12,501
5.8% share
11,191g
26 CS · 0.7/m
Red side
Defeatヤボク#夜刀神
Sion · Top
5 / 10 / 9
29.2% KP
35,794
18.6% share
15,263g
273 CS · 7.4/m
zargana hunter#0000
Briar · Jungle
28 / 12 / 4
66.7% KP
65,110
33.9% share
22,436g
232 CS · 6.3/m
senalis#TR1
Viktor · Mid
8 / 11 / 6
29.2% KP
35,831
18.7% share
14,392g
262 CS · 7.1/m
Jon Targaryen#1701
Caitlyn · ADC
7 / 10 / 12
39.6% KP
48,894
25.4% share
15,782g
247 CS · 6.7/m
E BASARIM#44444
Milio · Support
0 / 9 / 28
58.3% KP
6,492
3.4% share
11,721g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
