Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 200 days ago
2 / 8 / 6
K / D / A
42.1%
Kill participation
197.7
Damage / min
7,861g
279.4 gold / min
55
29 placed · 4 cleared
24
0.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAPO Asan#1231
Riven · Top
8 / 4 / 7
34.1% KP
19,432
17.2% share
14,480g
236 CS · 8.4/m
luciferfanboi#TR1
Olaf · Jungle
8 / 3 / 9
38.6% KP
15,106
13.3% share
14,165g
249 CS · 8.9/m
Eien#Tr08
Akshan · Mid
14 / 7 / 7
47.7% KP
25,912
22.9% share
13,046g
180 CS · 6.4/m
FHB Snifrex#TR1
Kog'Maw · ADC
12 / 3 / 15
61.4% KP
47,467
41.9% share
16,037g
224 CS · 8/m
insan azmanı#1905
Milio · Support
2 / 2 / 29
70.5% KP
5,336
4.7% share
9,760g
39 CS · 1.4/m
Red side
DefeatKORDON CELIL#1414
Aatrox · Top
2 / 13 / 4
31.6% KP
14,491
17.7% share
8,957g
148 CS · 5.3/m
Nowne#TR1
Graves · Jungle
0 / 7 / 3
15.8% KP
10,507
12.8% share
9,986g
213 CS · 7.6/m
eye for eye#011
Jayce · Mid
13 / 6 / 2
78.9% KP
32,995
40.3% share
18,760g
235 CS · 8.4/m
zhu#607
Mel · ADC
2 / 10 / 6
42.1% KP
18,334
22.4% share
10,621g
201 CS · 7.1/m
E BASARIM#44444
Nami · Support
2 / 8 / 6
42.1% KP
5,561
6.8% share
7,861g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
