Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 200 days ago
0 / 1 / 12
K / D / A
46.2%
Kill participation
242.9
Damage / min
6,241g
306.7 gold / min
54
20 placed · 7 cleared
35
1.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOP GMAB#ctrd
Shen · Top
4 / 6 / 2
42.9% KP
11,312
26.1% share
7,189g
118 CS · 5.8/m
AdımGroot#rocke
Rek'Sai · Jungle
3 / 5 / 7
71.4% KP
13,579
31.3% share
7,877g
108 CS · 5.3/m
Hülâgû Han#İMP
Diana · Mid
4 / 7 / 2
42.9% KP
10,745
24.8% share
7,339g
131 CS · 6.4/m
Yue Fe1#TR1
Nilah · ADC
2 / 4 / 1
21.4% KP
4,952
11.4% share
8,180g
176 CS · 8.6/m
lolçokiyioyun#lolol
Zilean · Support
1 / 4 / 4
35.7% KP
2,781
6.4% share
5,552g
37 CS · 1.8/m
Red side
VictoryGodwyn#GDKNG
Garen · Top
6 / 4 / 1
26.9% KP
21,131
31.1% share
11,581g
205 CS · 10.1/m
rahasya#turk
Kha'Zix · Jungle
14 / 1 / 3
65.4% KP
19,245
28.3% share
12,457g
179 CS · 8.8/m
AŞKIM ÇOK PARDON#WHO
Swain · Mid
3 / 5 / 6
34.6% KP
10,615
15.6% share
8,305g
153 CS · 7.5/m
Bakunin T83MA2E#TR1
Yunara · ADC
3 / 3 / 4
26.9% KP
12,023
17.7% share
8,500g
160 CS · 7.9/m
E BASARIM#44444
Lulu · Support
0 / 1 / 12
46.2% KP
4,944
7.3% share
6,241g
35 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
