Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 200 days ago
0 / 4 / 18
K / D / A
54.5%
Kill participation
287.3
Damage / min
7,789g
320.8 gold / min
51
17 placed · 5 cleared
22
0.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMnemosyne#2003
Malphite · Top
1 / 5 / 4
31.3% KP
16,445
24.5% share
8,102g
178 CS · 7.3/m
SANSAR SALVO#2210
Graves · Jungle
6 / 8 / 2
50% KP
15,735
23.5% share
10,200g
166 CS · 6.8/m
Sujin#TR2
Ahri · Mid
5 / 7 / 5
62.5% KP
17,933
26.8% share
10,222g
185 CS · 7.6/m
Cocoaa#TR13
Jhin · ADC
4 / 7 / 3
43.8% KP
13,793
20.6% share
9,084g
159 CS · 6.5/m
Xaheras#1337
Soraka · Support
0 / 6 / 9
56.3% KP
3,082
4.6% share
6,086g
22 CS · 0.9/m
Red side
Victorybefosata#befo
Gangplank · Top
5 / 3 / 10
45.5% KP
21,481
20.6% share
12,669g
175 CS · 7.2/m
iwannabespace#2748
Fiddlesticks · Jungle
16 / 1 / 6
66.7% KP
30,314
29% share
15,234g
182 CS · 7.5/m
marceline#hope
Viktor · Mid
6 / 5 / 15
63.6% KP
27,393
26.2% share
11,490g
172 CS · 7.1/m
Akaza#10029
Jinx · ADC
6 / 3 / 3
27.3% KP
18,217
17.5% share
11,114g
171 CS · 7/m
E BASARIM#44444
Lulu · Support
0 / 4 / 18
54.5% KP
6,976
6.7% share
7,789g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
