Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 199 days ago
2 / 7 / 19
K / D / A
61.8%
Kill participation
254.3
Damage / min
9,289g
286 gold / min
87
41 placed · 5 cleared
50
1.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArcalenith#ARC
Gnar · Top
7 / 9 / 7
41.2% KP
28,606
24.5% share
14,604g
214 CS · 6.6/m
WâfféN#TR1
Nocturne · Jungle
8 / 11 / 17
73.5% KP
33,549
28.8% share
14,827g
229 CS · 7/m
atakacan#TR1
Lissandra · Mid
7 / 8 / 9
47.1% KP
23,412
20.1% share
11,431g
188 CS · 5.8/m
femcel goonette#3009
Twitch · ADC
10 / 10 / 4
41.2% KP
22,763
19.5% share
14,600g
193 CS · 5.9/m
E BASARIM#44444
Lulu · Support
2 / 7 / 19
61.8% KP
8,262
7.1% share
9,289g
50 CS · 1.5/m
Red side
VictoryCardinal#0000
Vayne · Top
9 / 9 / 2
24.4% KP
25,450
18.5% share
13,570g
206 CS · 6.3/m
batulegit#13371
Xin Zhao · Jungle
16 / 5 / 12
62.2% KP
41,587
30.3% share
17,719g
234 CS · 7.2/m
OKCU18#0618
Akali · Mid
12 / 3 / 10
48.9% KP
40,430
29.4% share
15,619g
234 CS · 7.2/m
Lignyh#TR1
Vel'Koz · ADC
8 / 7 / 12
44.4% KP
16,430
12% share
13,204g
193 CS · 5.9/m
NaoX#1881
Amumu · Support
0 / 10 / 18
40% KP
13,401
9.8% share
9,310g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
