Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 199 days ago
2 / 2 / 19
K / D / A
63.6%
Kill participation
192
Damage / min
9,746g
315.6 gold / min
89
42 placed · 10 cleared
42
1.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFormer NPC#HMARY
Varus · Top
9 / 7 / 3
36.4% KP
30,181
32.3% share
15,108g
254 CS · 8.2/m
violent vira#0101
Vayne · Jungle
6 / 6 / 4
30.3% KP
12,162
13% share
13,123g
241 CS · 7.8/m
Gölge Alev#6767
Lissandra · Mid
6 / 7 / 9
45.5% KP
21,571
23.1% share
11,877g
211 CS · 6.8/m
Cursê#ADCry
Yunara · ADC
10 / 6 / 8
54.5% KP
23,711
25.3% share
15,593g
224 CS · 7.3/m
E BASARIM#44444
Lulu · Support
2 / 2 / 19
63.6% KP
5,931
6.3% share
9,746g
42 CS · 1.4/m
Red side
Victoryjon snow#611
Kennen · Top
2 / 8 / 8
35.7% KP
9,809
9.3% share
10,367g
195 CS · 6.3/m
lBUGSl#Haa
Rengar · Jungle
11 / 6 / 9
71.4% KP
35,395
33.5% share
15,125g
224 CS · 7.3/m
kawaki#0009
Annie · Mid
8 / 6 / 10
64.3% KP
29,846
28.3% share
14,080g
216 CS · 7/m
Solace#a god
Sivir · ADC
5 / 10 / 5
35.7% KP
24,977
23.6% share
15,011g
287 CS · 9.3/m
imagine a legend#Only
Milio · Support
2 / 3 / 20
78.6% KP
5,593
5.3% share
10,043g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
