Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Defeat
Ranked Solo/Duo · 198 days ago
0 / 5 / 12
K / D / A
54.5%
Kill participation
255.2
Damage / min
7,299g
250.8 gold / min
70
29 placed · 5 cleared
30
1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkerm#babag
Fiora · Top
2 / 8 / 7
40.9% KP
16,955
19.1% share
10,482g
190 CS · 6.5/m
Kâhberengi#TR1
Ambessa · Jungle
15 / 10 / 4
86.4% KP
31,492
35.4% share
18,073g
184 CS · 6.3/m
Caryso#1125
Orianna · Mid
0 / 7 / 6
27.3% KP
10,042
11.3% share
9,623g
242 CS · 8.3/m
1v9 machine#00666
Draven · ADC
5 / 9 / 3
36.4% KP
23,039
25.9% share
14,731g
265 CS · 9.1/m
E BASARIM#44444
Braum · Support
0 / 5 / 12
54.5% KP
7,426
8.3% share
7,299g
30 CS · 1/m
Red side
VictoryZayronS#Akina
Yone · Top
6 / 8 / 3
23.1% KP
33,259
24% share
15,425g
263 CS · 9/m
la vie est dure#0601
Graves · Jungle
10 / 5 / 5
38.5% KP
23,317
16.9% share
16,163g
259 CS · 8.9/m
Mątta#qnly
Cassiopeia · Mid
6 / 3 / 12
46.2% KP
31,786
23% share
12,742g
227 CS · 7.8/m
Wesley Sneijder#QWER
Lucian · ADC
12 / 2 / 9
53.8% KP
36,865
26.6% share
17,932g
283 CS · 9.7/m
İyi Niyetliyim#Rand
Leona · Support
5 / 4 / 16
53.8% KP
13,110
9.5% share
10,126g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
