Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 198 days ago
0 / 5 / 8
K / D / A
40%
Kill participation
152.7
Damage / min
7,826g
274.4 gold / min
78
32 placed · 12 cleared
53
1.9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRenegoush#TR1
Irelia · Top
5 / 7 / 0
25% KP
22,774
25.1% share
15,525g
308 CS · 10.8/m
paranoya#1006
Kayn · Jungle
4 / 7 / 4
40% KP
19,670
21.7% share
11,404g
185 CS · 6.5/m
embrace ur pain#hyra
Vladimir · Mid
4 / 7 / 2
30% KP
24,363
26.9% share
9,848g
171 CS · 6/m
egorman#4444
Jhin · ADC
7 / 4 / 1
40% KP
19,534
21.5% share
13,184g
231 CS · 8.1/m
E BASARIM#44444
Lulu · Support
0 / 5 / 8
40% KP
4,354
4.8% share
7,826g
53 CS · 1.9/m
Red side
VictoryWizy23tedy#00006
Darius · Top
6 / 4 / 4
33.3% KP
15,052
14.2% share
11,509g
196 CS · 6.9/m
mirai92768#garou
Nunu & Willump · Jungle
9 / 0 / 13
73.3% KP
31,030
29.2% share
14,921g
237 CS · 8.3/m
BrandAlemdar#TR1
Aurora · Mid
9 / 4 / 5
46.7% KP
29,199
27.5% share
12,051g
187 CS · 6.6/m
MANİFESTHİLALİ#YERİM
Miss Fortune · ADC
6 / 9 / 5
36.7% KP
22,321
21% share
13,509g
221 CS · 7.7/m
Yuuminin Zerisi#love
Blitzcrank · Support
0 / 3 / 14
46.7% KP
8,744
8.2% share
8,533g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
