Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 197 days ago
1 / 7 / 22
K / D / A
56.1%
Kill participation
150.3
Damage / min
10,997g
277.6 gold / min
137
53 placed · 12 cleared
32
0.8 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArda#516
Shen · Top
8 / 3 / 14
53.7% KP
29,914
17.6% share
17,148g
285 CS · 7.2/m
M45 Pleidas#TR1
Nocturne · Jungle
15 / 8 / 13
68.3% KP
42,263
24.9% share
19,676g
299 CS · 7.5/m
pixmens#muaf
Xerath · Mid
7 / 3 / 13
48.8% KP
52,510
31% share
15,890g
262 CS · 6.6/m
31 ve efes malt#7009
Twitch · ADC
10 / 7 / 10
48.8% KP
38,909
22.9% share
18,400g
248 CS · 6.3/m
E BASARIM#44444
Janna · Support
1 / 7 / 22
56.1% KP
5,953
3.5% share
10,997g
32 CS · 0.8/m
Red side
Defeatkimdracula#G59
Malphite · Top
6 / 5 / 7
46.4% KP
18,613
15.7% share
12,040g
152 CS · 3.8/m
cesurcivciv#minik
Master Yi · Jungle
8 / 13 / 4
42.9% KP
22,813
19.3% share
17,928g
294 CS · 7.4/m
Cacıkçı#trlp
Syndra · Mid
5 / 9 / 11
57.1% KP
32,162
27.2% share
16,034g
296 CS · 7.5/m
Gatoz#Marka
Varus · ADC
6 / 5 / 6
42.9% KP
18,080
15.3% share
17,863g
342 CS · 8.6/m
raum#rav
Swain · Support
3 / 9 / 15
64.3% KP
26,622
22.5% share
11,850g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
