Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 197 days ago
0 / 3 / 12
K / D / A
63.2%
Kill participation
110.3
Damage / min
7,938g
261.5 gold / min
120
45 placed · 15 cleared
39
1.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytarnished grace#ELDR
Darius · Top
13 / 2 / 3
48.5% KP
29,579
29.7% share
15,433g
258 CS · 8.5/m
Kuashi#2504
Taliyah · Jungle
7 / 5 / 10
51.5% KP
21,474
21.6% share
13,369g
227 CS · 7.5/m
talk to me boy#999
Ahri · Mid
10 / 1 / 5
45.5% KP
23,954
24% share
14,919g
267 CS · 8.8/m
DH Magenâ#0101
Kai'Sa · ADC
3 / 6 / 7
30.3% KP
18,497
18.6% share
14,302g
270 CS · 8.9/m
Stêfân And Klâus#TR1
Lulu · Support
0 / 5 / 18
54.5% KP
6,102
6.1% share
8,255g
29 CS · 1/m
Red side
DefeatKADIRNEVERGIVEUP#WIN
Yone · Top
2 / 10 / 1
15.8% KP
20,993
24.8% share
10,370g
213 CS · 7/m
memcük#907
Qiyana · Jungle
11 / 10 / 2
68.4% KP
19,307
22.8% share
12,812g
156 CS · 5.1/m
Vadevil#TR1
Syndra · Mid
4 / 5 / 4
42.1% KP
23,131
27.4% share
11,610g
273 CS · 9/m
iftiralar atıldı#333
Tristana · ADC
2 / 6 / 3
26.3% KP
17,724
21% share
13,706g
286 CS · 9.4/m
E BASARIM#44444
Janna · Support
0 / 3 / 12
63.2% KP
3,347
4% share
7,938g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
