Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Defeat
Ranked Solo/Duo · 196 days ago
10 / 7 / 0
K / D / A
52.6%
Kill participation
1,018.7
Damage / min
15,702g
527.5 gold / min
14
11 placed · 1 cleared
255
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKADİR AZAD#TR1
Renekton · Top
2 / 9 / 3
26.3% KP
24,594
24.4% share
11,454g
238 CS · 8/m
PP Hocam#3816
Nunu & Willump · Jungle
2 / 7 / 8
52.6% KP
7,612
7.6% share
10,777g
198 CS · 6.7/m
E BASARIM#44444
Veigar · Mid
10 / 7 / 0
52.6% KP
30,324
30.1% share
15,702g
255 CS · 8.6/m
crestfallen#111
Xayah · ADC
4 / 12 / 5
47.4% KP
31,142
30.9% share
12,277g
218 CS · 7.3/m
очарование#дикий
Yuumi · Support
1 / 7 / 12
68.4% KP
7,120
7.1% share
8,045g
6 CS · 0.2/m
Red side
Victoryharbi mi la#Laa
Vladimir · Top
8 / 5 / 4
28.6% KP
36,420
24.7% share
13,156g
225 CS · 7.6/m
vidar#snger
Graves · Jungle
19 / 3 / 10
69% KP
37,922
25.7% share
19,652g
286 CS · 9.6/m
Aurelia#3672
Ahri · Mid
5 / 4 / 14
45.2% KP
26,836
18.2% share
12,189g
208 CS · 7/m
InsertIn#356
Ezreal · ADC
10 / 3 / 15
59.5% KP
41,430
28.1% share
17,088g
254 CS · 8.5/m
günahkar#mias9
Karma · Support
0 / 4 / 24
57.1% KP
5,025
3.4% share
8,784g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
