Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 195 days ago
10 / 5 / 21
K / D / A
63.3%
Kill participation
802.5
Damage / min
12,070g
452.3 gold / min
97
53 placed · 4 cleared
16
0.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWoItimur#TR1
Xin Zhao · Top
1 / 9 / 3
15.4% KP
15,000
15.9% share
10,174g
228 CS · 8.5/m
emeklitrendyolcu#1234
Graves · Jungle
6 / 6 / 4
38.5% KP
16,277
17.2% share
12,857g
213 CS · 8/m
Voıkâ#Briar
Briar · Mid
7 / 11 / 2
34.6% KP
24,651
26.1% share
13,902g
207 CS · 7.8/m
Holy Sâcris#TR1
Mel · ADC
9 / 12 / 1
38.5% KP
30,173
31.9% share
11,586g
168 CS · 6.3/m
CORAPATOR#3131
Jarvan IV · Support
3 / 11 / 9
46.2% KP
8,479
9% share
9,729g
50 CS · 1.9/m
Red side
VictoryCraviel#301
Shen · Top
4 / 5 / 13
34.7% KP
21,474
19% share
10,376g
172 CS · 6.4/m
Clárity#hype
Lee Sin · Jungle
14 / 4 / 13
55.1% KP
29,741
26.3% share
15,748g
207 CS · 7.8/m
Jessica Jones#3649
Fizz · Mid
12 / 5 / 4
32.7% KP
21,471
19% share
14,548g
254 CS · 9.5/m
Its Mew#Mew
Miss Fortune · ADC
9 / 7 / 7
32.7% KP
19,067
16.8% share
13,912g
205 CS · 7.7/m
E BASARIM#44444
Poppy · Support
10 / 5 / 21
63.3% KP
21,414
18.9% share
12,070g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
