Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 194 days ago
6 / 8 / 16
K / D / A
46.8%
Kill participation
787.9
Damage / min
12,055g
334.4 gold / min
135
54 placed · 10 cleared
14
0.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDEMİRDÖKÜM ORHAN#TR1
Darius · Top
6 / 6 / 9
48.4% KP
25,845
20.4% share
13,995g
247 CS · 6.9/m
Senathor#111
Lee Sin · Jungle
2 / 12 / 12
45.2% KP
18,282
14.4% share
13,740g
237 CS · 6.6/m
colaturka#s2b
Irelia · Mid
10 / 10 / 6
51.6% KP
26,747
21.1% share
18,262g
265 CS · 7.4/m
madelyncline#1702
Miss Fortune · ADC
12 / 9 / 7
61.3% KP
38,495
30.3% share
22,301g
319 CS · 8.8/m
Sentius#7750
Karma · Support
1 / 10 / 19
64.5% KP
17,547
13.8% share
10,961g
37 CS · 1/m
Red side
Defeatleviosa#1994
Riven · Top
17 / 6 / 6
48.9% KP
60,166
36.6% share
20,130g
257 CS · 7.1/m
Wander#TR2
Kha'Zix · Jungle
15 / 7 / 5
42.6% KP
39,572
24.1% share
17,509g
250 CS · 6.9/m
MAİN JG OLCAM#TR1
Vel'Koz · Mid
7 / 3 / 1
17% KP
17,101
10.4% share
10,476g
144 CS · 4/m
mörksman#6638
Lucian · ADC
2 / 8 / 8
21.3% KP
19,170
11.7% share
15,652g
272 CS · 7.5/m
E BASARIM#44444
Poppy · Support
6 / 8 / 16
46.8% KP
28,403
17.3% share
12,055g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
