Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 194 days ago
9 / 6 / 26
K / D / A
76.1%
Kill participation
813.8
Damage / min
13,214g
403.5 gold / min
97
53 placed · 5 cleared
23
0.7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeritrosit emici#tıpfk
Vladimir · Top
7 / 8 / 6
28.3% KP
32,495
20.6% share
13,058g
219 CS · 6.7/m
Tahasartık#TR1
Pantheon · Jungle
16 / 5 / 11
58.7% KP
35,822
22.7% share
18,813g
237 CS · 7.2/m
KelMacit20#TR1
Lux · Mid
9 / 10 / 17
56.5% KP
33,767
21.4% share
15,575g
246 CS · 7.5/m
Dornish#TR1
Caitlyn · ADC
5 / 9 / 14
41.3% KP
29,187
18.5% share
13,822g
216 CS · 6.6/m
E BASARIM#44444
Poppy · Support
9 / 6 / 26
76.1% KP
26,651
16.9% share
13,214g
23 CS · 0.7/m
Red side
DefeatMnemosyne#2003
Malphite · Top
5 / 8 / 11
42.1% KP
30,832
21.9% share
11,144g
153 CS · 4.7/m
Fiddlesticks#3807
Fiddlesticks · Jungle
13 / 7 / 8
55.3% KP
40,895
29% share
15,219g
216 CS · 6.6/m
Try Again#TR1
Mel · Mid
11 / 11 / 8
50% KP
35,999
25.6% share
12,990g
190 CS · 5.8/m
SEGY#1657
Sivir · ADC
8 / 11 / 9
44.7% KP
21,534
15.3% share
15,832g
254 CS · 7.8/m
Robin HOOK#00000
Thresh · Support
1 / 9 / 14
39.5% KP
11,615
8.2% share
8,705g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
