Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Defeat
Ranked Solo/Duo · 194 days ago
6 / 9 / 5
K / D / A
68.8%
Kill participation
1,019.4
Damage / min
10,661g
448.9 gold / min
39
2 placed · 1 cleared
109
4.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOfLee Sin#FZ61
Ornn · Top
2 / 8 / 4
37.5% KP
15,080
18.1% share
7,617g
149 CS · 6.3/m
E BASARIM#44444
Fiddlesticks · Jungle
6 / 9 / 5
68.8% KP
24,210
29.1% share
10,661g
109 CS · 4.6/m
Balanced#TR16
Ahri · Mid
3 / 6 / 2
31.3% KP
15,013
18% share
8,109g
175 CS · 7.4/m
GS Raider#TR1
Zeri · ADC
5 / 8 / 5
62.5% KP
20,133
24.2% share
10,779g
186 CS · 7.8/m
hate will#TR1
Yuumi · Support
0 / 5 / 11
68.8% KP
8,762
10.5% share
6,494g
13 CS · 0.5/m
Red side
VictoryJalejinx#TR1
Garen · Top
10 / 6 / 6
44.4% KP
23,434
24.2% share
11,934g
178 CS · 7.5/m
BÖ DELER#007
Naafiri · Jungle
16 / 2 / 6
61.1% KP
29,017
30% share
14,646g
195 CS · 8.2/m
AlkolikHAREKET#TR1
Lissandra · Mid
3 / 3 / 16
52.8% KP
20,481
21.2% share
10,732g
198 CS · 8.3/m
valentino#stph
Aphelios · ADC
5 / 4 / 10
41.7% KP
16,502
17.1% share
12,184g
166 CS · 7/m
SEKSEN ALTI#MAL
Alistar · Support
2 / 1 / 23
69.4% KP
7,339
7.6% share
8,135g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
