Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 193 days ago
5 / 7 / 18
K / D / A
71.9%
Kill participation
743.6
Damage / min
10,541g
372 gold / min
92
44 placed · 6 cleared
24
0.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFryjaab#1881
Garen · Top
6 / 1 / 4
31.3% KP
16,345
15.6% share
13,008g
239 CS · 8.4/m
Nıdalee#TR1
Nidalee · Jungle
5 / 9 / 10
46.9% KP
17,679
16.9% share
11,667g
194 CS · 6.8/m
650R#TR35
Zed · Mid
3 / 9 / 6
28.1% KP
26,781
25.6% share
9,496g
158 CS · 5.6/m
ZEUS#ZUUS
Sivir · ADC
13 / 7 / 3
50% KP
22,737
21.7% share
17,000g
269 CS · 9.5/m
E BASARIM#44444
Poppy · Support
5 / 7 / 18
71.9% KP
21,070
20.1% share
10,541g
24 CS · 0.8/m
Red side
VictorySmooth operatorr#555
Udyr · Top
3 / 5 / 4
21.2% KP
20,584
19.5% share
12,247g
214 CS · 7.6/m
Aiyè#TR1
Bel'Veth · Jungle
6 / 7 / 7
39.4% KP
16,649
15.8% share
12,552g
200 CS · 7.1/m
İnsan Çalışması#TR1
Ahri · Mid
8 / 4 / 13
63.6% KP
21,447
20.3% share
12,579g
181 CS · 6.4/m
Tall G#PARIN
Ashe · ADC
7 / 5 / 8
45.5% KP
22,253
21.1% share
13,786g
206 CS · 7.3/m
AlkolikHAREKET#TR1
Pantheon · Support
9 / 11 / 12
63.6% KP
24,473
23.2% share
12,004g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
