Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 192 days ago
9 / 10 / 16
K / D / A
59.5%
Kill participation
689.4
Damage / min
12,416g
376.2 gold / min
104
52 placed · 8 cleared
21
0.6 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytavuk döner#1938
Garen · Top
10 / 5 / 6
35.6% KP
31,443
19.2% share
15,050g
198 CS · 6/m
ı miss her#76423
Hecarim · Jungle
2 / 7 / 17
42.2% KP
28,298
17.3% share
13,954g
236 CS · 7.2/m
Dimogtramarth#TR1
Orianna · Mid
8 / 9 / 10
40% KP
32,296
19.8% share
14,930g
244 CS · 7.4/m
yuno#ad999
Kai'Sa · ADC
24 / 11 / 5
64.4% KP
58,918
36% share
21,999g
229 CS · 6.9/m
midquen aptal#212
Blitzcrank · Support
1 / 10 / 21
48.9% KP
12,532
7.7% share
10,210g
20 CS · 0.6/m
Red side
DefeatGodwyn#GDKNG
Darius · Top
11 / 8 / 11
52.4% KP
34,107
22.8% share
14,641g
221 CS · 6.7/m
Göbekbalığı#bdmço
Sylas · Jungle
9 / 8 / 9
42.9% KP
28,093
18.7% share
14,534g
219 CS · 6.6/m
raichi#6134
Ryze · Mid
4 / 6 / 16
47.6% KP
28,597
19.1% share
13,405g
267 CS · 8.1/m
sharingan#1231
Yunara · ADC
9 / 13 / 12
50% KP
36,323
24.2% share
16,964g
223 CS · 6.8/m
E BASARIM#44444
Poppy · Support
9 / 10 / 16
59.5% KP
22,750
15.2% share
12,416g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
