Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 191 days ago
3 / 9 / 16
K / D / A
48.7%
Kill participation
1,338.6
Damage / min
10,940g
347.1 gold / min
19
13 placed · 1 cleared
206
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatE BASARIM#44444
Malphite · Top
3 / 9 / 16
48.7% KP
42,188
28.5% share
10,940g
206 CS · 6.5/m
electus#kaisa
Rengar · Jungle
11 / 9 / 8
48.7% KP
35,442
24% share
15,798g
206 CS · 6.5/m
Archıe Brown#1907
Akali · Mid
14 / 10 / 5
48.7% KP
33,506
22.6% share
13,856g
188 CS · 6/m
Empire Bay#GNG
Tristana · ADC
10 / 9 / 4
35.9% KP
28,245
19.1% share
14,554g
214 CS · 6.8/m
nerdesin pango#BRO
Thresh · Support
1 / 11 / 14
38.5% KP
8,556
5.8% share
8,043g
27 CS · 0.9/m
Red side
VictoryDERFIGO#2121
Tryndamere · Top
7 / 12 / 4
22.9% KP
26,732
16.5% share
14,772g
248 CS · 7.9/m
Not Powder Jinx#Jinx
Fiddlesticks · Jungle
9 / 9 / 10
39.6% KP
23,103
14.3% share
14,054g
164 CS · 5.2/m
İttihatçı#TR3
Swain · Mid
15 / 3 / 12
56.3% KP
49,787
30.8% share
15,888g
218 CS · 6.9/m
Just Köse#KÖSE
Corki · ADC
10 / 9 / 12
45.8% KP
47,344
29.3% share
16,959g
233 CS · 7.4/m
lâvida#meu
Nami · Support
7 / 6 / 22
60.4% KP
14,737
9.1% share
11,846g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
