Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 191 days ago
10 / 5 / 13
K / D / A
44.2%
Kill participation
1,117.4
Damage / min
14,051g
517.9 gold / min
26
10 placed · 1 cleared
193
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVayne#kyra
Vayne · Top
11 / 9 / 4
45.5% KP
25,180
28.9% share
10,725g
163 CS · 6/m
Samurai#Khan
Shen · Jungle
4 / 8 / 10
42.4% KP
13,886
16% share
9,067g
123 CS · 4.5/m
pixmens#2838
Yasuo · Mid
8 / 9 / 1
27.3% KP
17,402
20% share
10,340g
182 CS · 6.7/m
alpharen#1071
Twitch · ADC
7 / 12 / 4
33.3% KP
20,758
23.9% share
12,232g
142 CS · 5.2/m
Phaylos#Briar
Thresh · Support
3 / 14 / 12
45.5% KP
9,778
11.2% share
8,781g
31 CS · 1.1/m
Red side
VictoryLETHELLANGEL#十十十
Darius · Top
2 / 14 / 10
23.1% KP
12,706
9.7% share
8,895g
109 CS · 4/m
ツ 神世界終支配 ツ#GOD
Fiddlesticks · Jungle
10 / 2 / 15
48.1% KP
24,677
18.7% share
14,115g
218 CS · 8/m
E BASARIM#44444
Orianna · Mid
10 / 5 / 13
44.2% KP
30,320
23% share
14,051g
193 CS · 7.1/m
PrivateAphelios#TR1
Aphelios · ADC
13 / 6 / 13
50% KP
33,871
25.7% share
17,331g
213 CS · 7.9/m
otuzbırci#pyke
Pyke · Support
17 / 6 / 11
53.8% KP
30,037
22.8% share
13,584g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
