Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 191 days ago
8 / 7 / 19
K / D / A
54%
Kill participation
922.2
Damage / min
11,548g
422 gold / min
87
26 placed · 8 cleared
51
1.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeneral Fujikiyo#GUTS
Volibear · Top
6 / 5 / 4
20% KP
18,592
14.6% share
11,570g
209 CS · 7.6/m
lebensmüde#361
Talon · Jungle
10 / 4 / 8
36% KP
17,645
13.8% share
15,220g
250 CS · 9.1/m
zerotic#TR1
Viktor · Mid
11 / 4 / 9
40% KP
32,401
25.4% share
14,645g
225 CS · 8.2/m
Gigas#1489
Ashe · ADC
15 / 6 / 10
50% KP
33,535
26.3% share
16,601g
192 CS · 7/m
E BASARIM#44444
Fiddlesticks · Support
8 / 7 / 19
54% KP
25,237
19.8% share
11,548g
51 CS · 1.9/m
Red side
DefeatWhorfian#Win
Jax · Top
4 / 9 / 0
16% KP
17,786
20.5% share
10,431g
183 CS · 6.7/m
nakama pietura#3534
Ivern · Jungle
0 / 5 / 12
48% KP
8,295
9.6% share
10,127g
144 CS · 5.3/m
SeNK#JINX
Sylas · Mid
6 / 13 / 0
24% KP
20,664
23.9% share
10,775g
152 CS · 5.6/m
Scary Movie#Six
Vayne · ADC
12 / 14 / 4
64% KP
31,760
36.7% share
16,190g
192 CS · 7/m
Tears Of Axe#TR42
Rell · Support
3 / 9 / 11
56% KP
8,049
9.3% share
8,777g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
