Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 190 days ago
7 / 8 / 19
K / D / A
61.9%
Kill participation
856.1
Damage / min
13,172g
363.9 gold / min
117
40 placed · 6 cleared
47
1.3 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnatolia CH4#CH1
Shen · Top
3 / 5 / 14
40.5% KP
22,944
15% share
11,725g
174 CS · 4.8/m
Adodge#001
Rek'Sai · Jungle
11 / 6 / 16
64.3% KP
25,210
16.5% share
16,362g
200 CS · 5.5/m
hazzed#shock
Aurelion Sol · Mid
5 / 6 / 14
45.2% KP
28,301
18.5% share
15,000g
284 CS · 7.8/m
maraz doktor#adana
Kai'Sa · ADC
16 / 4 / 9
59.5% KP
45,782
29.9% share
19,753g
272 CS · 7.5/m
E BASARIM#44444
Fiddlesticks · Support
7 / 8 / 19
61.9% KP
30,990
20.2% share
13,172g
47 CS · 1.3/m
Red side
DefeatTony Soprano#2235
Ornn · Top
3 / 9 / 9
41.4% KP
34,952
25.2% share
12,528g
223 CS · 6.2/m
Özdemir Asaf#Lavi
Kayn · Jungle
13 / 10 / 3
55.2% KP
36,565
26.3% share
17,131g
250 CS · 6.9/m
Lil Aizen#3453
Mel · Mid
9 / 8 / 6
51.7% KP
38,686
27.9% share
17,948g
322 CS · 8.9/m
Evaluator#TR1
Caitlyn · ADC
3 / 7 / 7
34.5% KP
18,221
13.1% share
15,592g
273 CS · 7.5/m
Murlocke#TR1
Nami · Support
1 / 8 / 15
55.2% KP
10,390
7.5% share
9,567g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
