Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Defeat
Ranked Solo/Duo · 190 days ago
2 / 10 / 17
K / D / A
46.3%
Kill participation
767
Damage / min
10,429g
309.3 gold / min
111
37 placed · 6 cleared
28
0.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWoItimur#TR1
Xin Zhao · Top
15 / 13 / 9
47.1% KP
34,699
23.6% share
16,298g
162 CS · 4.8/m
kira parası#5212
Warwick · Jungle
8 / 10 / 10
35.3% KP
31,943
21.7% share
15,387g
278 CS · 8.2/m
botanavagetta#TR1
Taliyah · Mid
4 / 10 / 16
39.2% KP
23,539
16% share
13,051g
234 CS · 6.9/m
Crabbbq#TR1
Twitch · ADC
24 / 5 / 5
56.9% KP
47,991
32.6% share
21,296g
275 CS · 8.2/m
fati#boss
Lulu · Support
0 / 3 / 30
58.8% KP
9,064
6.2% share
10,220g
31 CS · 0.9/m
Red side
Defeatder Monarch#TR1
Yone · Top
7 / 14 / 7
34.1% KP
49,235
27.5% share
14,727g
238 CS · 7.1/m
şebnem ferah#xyz
Kindred · Jungle
7 / 10 / 12
46.3% KP
36,295
20.2% share
15,219g
246 CS · 7.3/m
Art#llll
Akali · Mid
24 / 4 / 3
65.9% KP
48,333
27% share
21,451g
265 CS · 7.9/m
thund3r#1v9
Kog'Maw · ADC
1 / 13 / 7
19.5% KP
19,572
10.9% share
11,586g
207 CS · 6.1/m
E BASARIM#44444
Fiddlesticks · Support
2 / 10 / 17
46.3% KP
25,862
14.4% share
10,429g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
