Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 189 days ago
3 / 10 / 24
K / D / A
57.4%
Kill participation
931.8
Damage / min
10,711g
340 gold / min
127
38 placed · 9 cleared
25
0.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScorpıon#TR1
Malzahar · Top
6 / 11 / 10
51.6% KP
28,794
24.2% share
12,622g
236 CS · 7.5/m
DÜMBÜK OKAN#34343
Aatrox · Jungle
7 / 7 / 13
64.5% KP
18,782
15.8% share
13,528g
181 CS · 5.7/m
PykeXSmurf#StrxS
Ahri · Mid
7 / 8 / 8
48.4% KP
29,713
25% share
12,614g
204 CS · 6.5/m
xannibale#xanni
Ezreal · ADC
10 / 9 / 7
54.8% KP
29,141
24.5% share
14,760g
198 CS · 6.3/m
Immortall3#TR1
Bard · Support
1 / 12 / 15
51.6% KP
12,634
10.6% share
8,727g
50 CS · 1.6/m
Red side
VictoryKutluay#GOD
Shen · Top
5 / 5 / 16
44.7% KP
20,428
12.8% share
12,224g
159 CS · 5/m
Jhifu#329
Rengar · Jungle
14 / 7 / 8
46.8% KP
29,058
18.2% share
14,956g
199 CS · 6.3/m
Sadie#0000
Orianna · Mid
11 / 4 / 13
51.1% KP
45,569
28.5% share
16,317g
278 CS · 8.8/m
Chàós#TR1
Jinx · ADC
14 / 5 / 13
57.4% KP
35,595
22.2% share
18,094g
218 CS · 6.9/m
E BASARIM#44444
Fiddlesticks · Support
3 / 10 / 24
57.4% KP
29,352
18.3% share
10,711g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
