Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 188 days ago
4 / 3 / 8
K / D / A
32.4%
Kill participation
495.3
Damage / min
7,578g
340.6 gold / min
59
17 placed · 5 cleared
29
1.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMooshi#0101
Tahm Kench · Top
5 / 5 / 3
36.4% KP
19,140
25.6% share
8,270g
145 CS · 6.5/m
ÐøMãŁtÏćÏ#3169
Naafiri · Jungle
9 / 8 / 2
50% KP
16,455
22% share
9,797g
144 CS · 6.5/m
white1#707
Yasuo · Mid
2 / 10 / 5
31.8% KP
10,916
14.6% share
7,663g
145 CS · 6.5/m
Boraemon#TR1
Seraphine · ADC
1 / 5 / 8
40.9% KP
17,162
23% share
8,859g
156 CS · 7/m
qanaryq#TR1
Rakan · Support
5 / 9 / 6
50% KP
10,962
14.7% share
7,201g
30 CS · 1.3/m
Red side
Victoryözürlü69#1907
Volibear · Top
5 / 6 / 3
21.6% KP
25,541
23.7% share
11,753g
197 CS · 8.9/m
Heavirsak#8756
Ambessa · Jungle
19 / 3 / 6
67.6% KP
28,577
26.5% share
15,512g
198 CS · 8.9/m
zlszlszlszlszls#ad1
Lissandra · Mid
4 / 5 / 15
51.4% KP
22,458
20.9% share
9,870g
170 CS · 7.6/m
Liroxite#6931
Ezreal · ADC
5 / 5 / 11
43.2% KP
20,089
18.7% share
10,022g
152 CS · 6.8/m
E BASARIM#44444
Fiddlesticks · Support
4 / 3 / 8
32.4% KP
11,021
10.2% share
7,578g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
