Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Solo/Duo · 188 days ago
1 / 11 / 15
K / D / A
41%
Kill participation
380.1
Damage / min
9,292g
303.3 gold / min
92
43 placed · 8 cleared
28
0.9 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryangus#1ST
Volibear · Top
13 / 6 / 8
53.8% KP
46,132
28.2% share
15,078g
185 CS · 6/m
yldrmckmk2#TR1
Kindred · Jungle
11 / 5 / 10
53.8% KP
35,321
21.6% share
17,203g
290 CS · 9.5/m
light#打火机
Yone · Mid
13 / 5 / 7
51.3% KP
44,010
26.9% share
16,650g
273 CS · 8.9/m
General Fujikiyo#GUTS
Swain · ADC
1 / 7 / 11
30.8% KP
26,623
16.3% share
12,467g
206 CS · 6.7/m
E BASARIM#44444
Amumu · Support
1 / 11 / 15
41% KP
11,644
7.1% share
9,292g
28 CS · 0.9/m
Red side
DefeatSAGIS LOVES TURK#GREKK
Renekton · Top
7 / 8 / 5
35.3% KP
25,393
19.5% share
12,665g
212 CS · 6.9/m
dom4lmak3000#3169
Hecarim · Jungle
14 / 7 / 13
79.4% KP
39,324
30.3% share
16,538g
223 CS · 7.3/m
Xerath#KCG9
Anivia · Mid
2 / 10 / 13
44.1% KP
25,199
19.4% share
9,942g
196 CS · 6.4/m
çokiyiyim#kxdo
Senna · ADC
4 / 4 / 18
64.7% KP
23,216
17.9% share
13,177g
167 CS · 5.5/m
ARSLANDGN#Hook
Thresh · Support
7 / 10 / 18
73.5% KP
16,801
12.9% share
9,628g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
