Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Defeat
Ranked Solo/Duo · 187 days ago
2 / 7 / 6
K / D / A
66.7%
Kill participation
487.3
Damage / min
8,200g
327.1 gold / min
50
13 placed · 8 cleared
39
1.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCraviel#301
Jayce · Top
4 / 6 / 2
50% KP
16,908
26.7% share
9,739g
193 CS · 7.7/m
LEVO PAŞA#TR1
Talon · Jungle
3 / 7 / 3
50% KP
9,012
14.2% share
9,020g
156 CS · 6.2/m
Yağ1z#Bruh
Neeko · Mid
2 / 6 / 6
66.7% KP
13,710
21.6% share
8,768g
172 CS · 6.9/m
Nibiru#TR1
Caitlyn · ADC
1 / 7 / 3
33.3% KP
11,566
18.2% share
8,943g
181 CS · 7.2/m
E BASARIM#44444
Fiddlesticks · Support
2 / 7 / 6
66.7% KP
12,214
19.3% share
8,200g
39 CS · 1.6/m
Red side
VictoryJeon#ayajj
Heimerdinger · Top
8 / 2 / 7
45.5% KP
19,863
25.1% share
12,121g
183 CS · 7.3/m
vermilion#0202
Aatrox · Jungle
5 / 4 / 7
36.4% KP
11,043
14% share
12,116g
223 CS · 8.9/m
No mercy#1964
Yone · Mid
4 / 2 / 3
21.2% KP
11,026
13.9% share
10,975g
215 CS · 8.6/m
honor fizz#TR1
Hwei · ADC
11 / 2 / 6
51.5% KP
27,191
34.4% share
15,917g
245 CS · 9.8/m
Sekitia Kodachi#0134
Blitzcrank · Support
5 / 2 / 12
51.5% KP
9,983
12.6% share
8,928g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
