Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 187 days ago
9 / 10 / 21
K / D / A
60%
Kill participation
639.1
Damage / min
13,794g
405.9 gold / min
104
42 placed · 12 cleared
28
0.8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEylülzefann#Eylül
Jax · Top
10 / 8 / 15
50% KP
40,249
25.5% share
16,777g
222 CS · 6.5/m
Koşanat#9195
Fiddlesticks · Jungle
10 / 4 / 9
38% KP
34,886
22.1% share
14,763g
241 CS · 7.1/m
No mercy#1964
Yasuo · Mid
10 / 11 / 9
38% KP
28,720
18.2% share
15,216g
268 CS · 7.9/m
Jhinlastik#FOUR
Jhin · ADC
11 / 9 / 15
52% KP
32,426
20.5% share
17,097g
216 CS · 6.4/m
E BASARIM#44444
Poppy · Support
9 / 10 / 21
60% KP
21,720
13.7% share
13,794g
28 CS · 0.8/m
Red side
Defeatslt me out#vmpi
Ambessa · Top
8 / 15 / 5
31% KP
25,091
16.9% share
13,534g
193 CS · 5.7/m
Craviel#301
Aatrox · Jungle
5 / 10 / 15
47.6% KP
24,352
16.4% share
13,726g
223 CS · 6.6/m
honor fizz#TR1
Hwei · Mid
8 / 8 / 13
50% KP
26,167
17.6% share
14,541g
251 CS · 7.4/m
YaRGiC#123
Kai'Sa · ADC
16 / 6 / 10
61.9% KP
48,955
33% share
22,691g
301 CS · 8.9/m
Sekitia Kodachi#0134
Mel · Support
5 / 11 / 14
45.2% KP
23,854
16.1% share
11,076g
60 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
