Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 185 days ago
6 / 11 / 13
K / D / A
73.1%
Kill participation
541.1
Damage / min
10,072g
374.2 gold / min
71
33 placed · 6 cleared
25
0.9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAelisia#7777
Gnar · Top
13 / 4 / 6
41.3% KP
28,864
24.9% share
14,721g
208 CS · 7.7/m
ΞŹŤŒŸΏЯЮζώ兑X9#ddsmb
Graves · Jungle
23 / 3 / 7
65.2% KP
35,736
30.9% share
18,358g
250 CS · 9.3/m
SoulHunterLoL#Kayn
Malzahar · Mid
4 / 7 / 17
45.7% KP
28,441
24.6% share
11,532g
186 CS · 6.9/m
hestiA#6034
Vayne · ADC
5 / 8 / 4
19.6% KP
14,595
12.6% share
11,658g
175 CS · 6.5/m
Lêon Mayk#3515
Blitzcrank · Support
1 / 4 / 22
50% KP
8,191
7.1% share
8,821g
29 CS · 1.1/m
Red side
DefeatIIWizzyII#9182
Pantheon · Top
3 / 8 / 2
19.2% KP
13,490
16.2% share
9,055g
147 CS · 5.5/m
AK 47 DRAVENN#BLT
Master Yi · Jungle
10 / 13 / 3
50% KP
17,819
21.4% share
14,022g
137 CS · 5.1/m
ertusberkus5#TR2
K'Sante · Mid
5 / 9 / 7
46.2% KP
14,827
17.8% share
10,563g
175 CS · 6.5/m
dolce far niente#5454
Kog'Maw · ADC
2 / 6 / 12
53.8% KP
22,634
27.2% share
11,090g
218 CS · 8.1/m
E BASARIM#44444
Poppy · Support
6 / 11 / 13
73.1% KP
14,564
17.5% share
10,072g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
