Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 185 days ago
6 / 9 / 20
K / D / A
56.5%
Kill participation
922.7
Damage / min
15,292g
384.9 gold / min
143
47 placed · 10 cleared
63
1.6 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStansfield#TR11
Vayne · Top
3 / 10 / 5
17.4% KP
28,491
15.4% share
16,169g
339 CS · 8.5/m
everybodyhatesme#TR1
Shaco · Jungle
10 / 9 / 14
52.2% KP
40,196
21.8% share
18,332g
272 CS · 6.8/m
luen#00000
Malzahar · Mid
3 / 6 / 18
45.7% KP
30,608
16.6% share
14,167g
254 CS · 6.4/m
ArslaN#Matte
Miss Fortune · ADC
24 / 6 / 4
60.9% KP
48,544
26.3% share
26,405g
308 CS · 7.8/m
E BASARIM#44444
Fiddlesticks · Support
6 / 9 / 20
56.5% KP
36,661
19.9% share
15,292g
63 CS · 1.6/m
Red side
DefeatYue Fe1#TR1
Olaf · Top
18 / 6 / 6
60% KP
48,808
37% share
22,119g
276 CS · 6.9/m
Yuke#Yuk
Nocturne · Jungle
8 / 12 / 8
40% KP
25,178
19.1% share
17,431g
284 CS · 7.1/m
red devil cr7#0658
Ahri · Mid
5 / 6 / 13
45% KP
25,260
19.1% share
15,291g
275 CS · 6.9/m
Ravinia#1812
Jhin · ADC
5 / 15 / 5
25% KP
24,602
18.6% share
18,424g
317 CS · 8/m
wanna get high#hmm
Karma · Support
4 / 7 / 18
55% KP
8,099
6.1% share
12,285g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
