Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 184 days ago
1 / 9 / 24
K / D / A
55.6%
Kill participation
626.6
Damage / min
11,275g
346.7 gold / min
111
53 placed · 6 cleared
21
0.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBİG BAD PUNİSHER#TR1
Aatrox · Top
6 / 12 / 9
34.1% KP
21,614
15.8% share
11,298g
143 CS · 4.4/m
Gj Jesus#TR1
Elise · Jungle
18 / 11 / 12
68.2% KP
42,073
30.7% share
18,730g
184 CS · 5.7/m
HEUMRAGE#kajun
Twisted Fate · Mid
15 / 6 / 9
54.5% KP
37,404
27.3% share
20,052g
284 CS · 8.7/m
Son Karbuz#prime
Sivir · ADC
5 / 11 / 14
43.2% KP
24,924
18.2% share
14,025g
194 CS · 6/m
Assassin Jedi#TR1
Lulu · Support
0 / 5 / 25
56.8% KP
10,948
8% share
9,441g
38 CS · 1.2/m
Red side
Victory10007#933
Vayne · Top
9 / 7 / 8
37.8% KP
32,091
20.7% share
13,901g
209 CS · 6.4/m
CübbeliVendetta#yok
Viego · Jungle
14 / 10 / 8
48.9% KP
34,439
22.2% share
15,983g
212 CS · 6.5/m
Qel#QQQ
Malzahar · Mid
4 / 8 / 13
37.8% KP
29,350
18.9% share
13,709g
257 CS · 7.9/m
hasta ruh#zor
Twitch · ADC
17 / 10 / 4
46.7% KP
38,964
25.1% share
20,185g
219 CS · 6.7/m
E BASARIM#44444
Poppy · Support
1 / 9 / 24
55.6% KP
20,376
13.1% share
11,275g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
