Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 182 days ago
11 / 6 / 16
K / D / A
61.4%
Kill participation
848.1
Damage / min
13,410g
461.1 gold / min
91
42 placed · 7 cleared
48
1.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLignaeusˇ#ˇ1881
Aatrox · Top
5 / 8 / 14
43.2% KP
32,306
22.9% share
12,038g
178 CS · 6.1/m
Still Rising#TR1
Wukong · Jungle
5 / 4 / 11
36.4% KP
17,544
12.4% share
12,597g
182 CS · 6.3/m
EIN Zörsi#ASG
Katarina · Mid
16 / 6 / 7
52.3% KP
40,117
28.4% share
14,610g
193 CS · 6.6/m
KeNZiHaFi#aog
Caitlyn · ADC
7 / 5 / 11
40.9% KP
26,703
18.9% share
14,310g
209 CS · 7.2/m
E BASARIM#44444
Poppy · Support
11 / 6 / 16
61.4% KP
24,667
17.5% share
13,410g
48 CS · 1.7/m
Red side
Defeatgülümse kaderine#999
Fiora · Top
12 / 11 / 0
41.4% KP
27,133
26.7% share
13,109g
186 CS · 6.4/m
Lidya#duru
Dr. Mundo · Jungle
6 / 4 / 9
51.7% KP
30,627
30.1% share
13,695g
250 CS · 8.6/m
HEARTEATER#009
Sylas · Mid
4 / 11 / 7
37.9% KP
16,140
15.9% share
9,018g
117 CS · 4/m
tia#tiaaa
Yunara · ADC
6 / 10 / 3
31% KP
19,976
19.7% share
12,803g
246 CS · 8.5/m
Senatör#2511
Soraka · Support
1 / 8 / 14
51.7% KP
7,762
7.6% share
8,699g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
