Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 181 days ago
15 / 3 / 18
K / D / A
63.5%
Kill participation
1,862.1
Damage / min
23,492g
600.6 gold / min
22
10 placed · 6 cleared
350
8.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkeyfi sağ sol#cano
Illaoi · Top
6 / 12 / 0
25% KP
34,252
21.9% share
16,051g
304 CS · 7.8/m
villana#TR1
Gragas · Jungle
8 / 10 / 5
54.2% KP
28,099
18% share
15,921g
272 CS · 7/m
luen#00000
Sion · Mid
2 / 10 / 9
45.8% KP
28,891
18.5% share
14,009g
248 CS · 6.3/m
Allah Sama#123
Ezreal · ADC
7 / 8 / 3
41.7% KP
51,975
33.3% share
17,045g
303 CS · 7.7/m
cloudruu#TR1
Karma · Support
1 / 12 / 10
45.8% KP
12,835
8.2% share
10,453g
51 CS · 1.3/m
Red side
Victorybotanavagetta#TR1
Aurora · Top
19 / 4 / 15
65.4% KP
75,847
31.1% share
20,063g
305 CS · 7.8/m
SakızGibiYapışır#WarWC
Warwick · Jungle
12 / 5 / 22
65.4% KP
50,064
20.5% share
18,011g
221 CS · 5.6/m
Ahriş For Win#İly
Lux · Mid
5 / 5 / 14
36.5% KP
28,525
11.7% share
14,915g
259 CS · 6.6/m
E BASARIM#44444
Jhin · ADC
15 / 3 / 18
63.5% KP
72,840
29.9% share
23,492g
350 CS · 8.9/m
caku#cakuu
Braum · Support
1 / 7 / 28
55.8% KP
16,587
6.8% share
11,185g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
