Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 181 days ago
13 / 4 / 7
K / D / A
58.8%
Kill participation
924.5
Damage / min
13,720g
600 gold / min
27
3 placed · 8 cleared
174
7.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRegis#note
Yasuo · Top
9 / 4 / 2
32.4% KP
22,663
28.2% share
14,188g
253 CS · 11.1/m
E BASARIM#44444
Viego · Jungle
13 / 4 / 7
58.8% KP
21,141
26.3% share
13,720g
174 CS · 7.6/m
나는 믿지 않는다#당신에게
Mel · Mid
4 / 4 / 3
20.6% KP
12,425
15.5% share
9,092g
192 CS · 8.4/m
chimera#death
Jinx · ADC
8 / 4 / 9
50% KP
18,411
22.9% share
12,083g
149 CS · 6.5/m
TroopEl#2428
Thresh · Support
0 / 5 / 18
52.9% KP
5,653
7% share
6,984g
33 CS · 1.4/m
Red side
Defeatbloxa mid acc#yasuo
Yone · Top
3 / 8 / 1
20% KP
12,815
18.3% share
9,053g
187 CS · 8.2/m
Yırtık Peçete#TR1
Shyvana · Jungle
9 / 5 / 4
65% KP
16,073
22.9% share
12,562g
185 CS · 8.1/m
diable#BFX12
Aurora · Mid
2 / 6 / 2
20% KP
13,016
18.6% share
7,440g
141 CS · 6.2/m
ATALANTA Emre#Aphe
Aphelios · ADC
6 / 8 / 2
40% KP
22,424
32% share
11,202g
189 CS · 8.3/m
Barkinkoo#2738
Karma · Support
0 / 7 / 12
60% KP
5,708
8.2% share
6,810g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
