Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lillia
Defeat
Ranked Solo/Duo · 180 days ago
17 / 7 / 11
K / D / A
54.9%
Kill participation
1,350.7
Damage / min
17,436g
516.9 gold / min
17
1 placed · 1 cleared
246
7.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat42529179#88888
K'Sante · Top
8 / 5 / 13
41.2% KP
39,928
23.8% share
15,011g
255 CS · 7.6/m
Çalıya Totem#ward
Lillia · Jungle
17 / 7 / 11
54.9% KP
45,564
27.2% share
17,436g
246 CS · 7.3/m
9 dan 3 kyu#11111
Annie · Mid
18 / 7 / 13
60.8% KP
43,591
26% share
17,505g
237 CS · 7/m
1v9 machine#00666
Draven · ADC
6 / 17 / 14
39.2% KP
29,111
17.4% share
16,110g
210 CS · 6.2/m
Rhioni1#TR1
Alistar · Support
2 / 11 / 22
47.1% KP
9,353
5.6% share
9,948g
28 CS · 0.8/m
Red side
Victorykyushu#uni
Shen · Top
2 / 10 / 18
43.5% KP
19,676
10.3% share
11,034g
176 CS · 5.2/m
pammoused#0000
Qiyana · Jungle
12 / 9 / 13
54.3% KP
40,932
21.4% share
17,311g
231 CS · 6.8/m
Equinox#Asol
Aurelion Sol · Mid
12 / 9 / 14
56.5% KP
50,187
26.3% share
17,089g
223 CS · 6.6/m
Vinsmoke Sanji#blue
Xayah · ADC
18 / 10 / 16
73.9% KP
64,950
34% share
20,842g
261 CS · 7.7/m
kyo Ja#001
Nautilus · Support
2 / 13 / 29
67.4% KP
15,267
8% share
10,547g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
