Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 180 days ago
11 / 3 / 8
K / D / A
51.4%
Kill participation
878.3
Damage / min
17,627g
540.7 gold / min
12
6 placed · 2 cleared
287
8.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlways in Dreams#Feel
Vladimir · Top
6 / 4 / 9
40.5% KP
32,314
27.4% share
13,102g
252 CS · 7.7/m
653#sou
Master Yi · Jungle
16 / 5 / 9
67.6% KP
28,119
23.8% share
17,740g
228 CS · 7/m
Çalıya Totem#ward
Akshan · Mid
11 / 3 / 8
51.4% KP
28,633
24.3% share
17,627g
287 CS · 8.8/m
bersan#361
Nilah · ADC
3 / 8 / 18
56.8% KP
19,944
16.9% share
14,337g
214 CS · 6.6/m
Buvelle#Dmc
Sona · Support
1 / 1 / 19
54.1% KP
8,913
7.6% share
9,839g
37 CS · 1.1/m
Red side
DefeatOyalayın yarıyoö#Jax
Ornn · Top
3 / 4 / 10
61.9% KP
27,673
24.8% share
10,836g
192 CS · 5.9/m
ABUGAT FANGİRL#ABGT1
Taliyah · Jungle
2 / 8 / 7
42.9% KP
18,746
16.8% share
13,038g
245 CS · 7.5/m
katen kyokotsu#2201
Camille · Mid
4 / 9 / 3
33.3% KP
16,708
15% share
13,354g
234 CS · 7.2/m
HAYRİ BABA#3131
Yunara · ADC
9 / 10 / 7
76.2% KP
40,409
36.3% share
18,022g
275 CS · 8.4/m
FLFearLess#TR1
Lulu · Support
3 / 6 / 14
81% KP
7,932
7.1% share
9,808g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
