Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 179 days ago
15 / 4 / 17
K / D / A
71.1%
Kill participation
1,258.8
Damage / min
15,890g
517 gold / min
39
5 placed · 8 cleared
230
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory31 ve efes malt#7009
Malphite · Top
1 / 7 / 12
28.9% KP
16,762
12.4% share
12,045g
232 CS · 7.5/m
Çalıya Totem#ward
Naafiri · Jungle
15 / 4 / 17
71.1% KP
38,686
28.7% share
15,890g
230 CS · 7.5/m
Ateriks#318
Ahri · Mid
11 / 0 / 16
60% KP
35,331
26.2% share
15,147g
229 CS · 7.5/m
bobinci orhan#5252
Twitch · ADC
18 / 7 / 6
53.3% KP
38,871
28.8% share
15,954g
139 CS · 4.5/m
Ahri#Wadar
Lulu · Support
0 / 6 / 26
57.8% KP
5,299
3.9% share
8,496g
34 CS · 1.1/m
Red side
DefeatMakimayı skm#Lone
Aatrox · Top
6 / 8 / 1
29.2% KP
23,392
23.8% share
12,318g
218 CS · 7.1/m
mirai92768#garou
Nunu & Willump · Jungle
6 / 9 / 14
83.3% KP
24,485
25% share
13,442g
215 CS · 7/m
Adc Mekanik#TR1
Aurora · Mid
1 / 12 / 10
45.8% KP
19,212
19.6% share
9,216g
196 CS · 6.4/m
MEŞAKKATSİZ#0209
Jhin · ADC
10 / 8 / 5
62.5% KP
24,980
25.5% share
13,761g
187 CS · 6.1/m
OGC Gloryiuz#3131
Karma · Support
1 / 8 / 14
62.5% KP
6,042
6.2% share
8,197g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
