Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 179 days ago
13 / 3 / 14
K / D / A
79.4%
Kill participation
1,138.6
Damage / min
16,186g
553.4 gold / min
27
3 placed · 2 cleared
222
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOKCU18#0618
Syndra · Top
6 / 7 / 4
29.4% KP
18,932
20.1% share
12,426g
224 CS · 7.7/m
Çalıya Totem#ward
Sylas · Jungle
13 / 3 / 14
79.4% KP
33,303
35.4% share
16,186g
222 CS · 7.6/m
TheEmperorAzazil#TR24
Zed · Mid
7 / 6 / 5
35.3% KP
13,737
14.6% share
13,417g
239 CS · 8.2/m
Eathens#TR1
Kog'Maw · ADC
6 / 3 / 7
38.2% KP
21,223
22.6% share
13,366g
213 CS · 7.3/m
gozdebabapro#2005
Nami · Support
2 / 4 / 17
55.9% KP
6,839
7.3% share
8,829g
27 CS · 0.9/m
Red side
DefeatKim Chaewon#Kibir
Yone · Top
9 / 7 / 3
54.5% KP
22,890
26.3% share
12,210g
214 CS · 7.3/m
Enbdureld#TR1
Graves · Jungle
4 / 11 / 4
36.4% KP
21,854
25.1% share
11,312g
184 CS · 6.3/m
accept your fear#Mxcry
Malphite · Mid
4 / 7 / 7
50% KP
22,107
25.4% share
10,812g
213 CS · 7.3/m
MEŞAKKATSİZ#0209
Jhin · ADC
4 / 5 / 2
27.3% KP
14,056
16.2% share
12,184g
235 CS · 8/m
Jaedianie#TR1
Karma · Support
1 / 4 / 10
50% KP
6,025
6.9% share
7,264g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
