Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 179 days ago
17 / 3 / 11
K / D / A
66.7%
Kill participation
1,211.1
Damage / min
17,894g
563.3 gold / min
37
11 placed · 5 cleared
237
7.5 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBathie#999
Riven · Top
4 / 8 / 4
19% KP
13,099
9.4% share
11,890g
203 CS · 6.4/m
Çalıya Totem#ward
Lee Sin · Jungle
17 / 3 / 11
66.7% KP
38,473
27.6% share
17,894g
237 CS · 7.5/m
dc gg kayn#rus
Diana · Mid
18 / 10 / 10
66.7% KP
46,718
33.5% share
15,848g
165 CS · 5.2/m
HalilArda35#002
Ezreal · ADC
3 / 6 / 14
40.5% KP
28,655
20.5% share
12,032g
193 CS · 6.1/m
vala manwë#ANKA
Nami · Support
0 / 3 / 28
66.7% KP
12,575
9% share
9,863g
30 CS · 0.9/m
Red side
DefeatNecrotyle#necro
Wukong · Top
9 / 5 / 8
58.6% KP
30,437
24% share
13,702g
214 CS · 6.7/m
WâfféN#TR1
Talon · Jungle
4 / 12 / 9
44.8% KP
25,469
20.1% share
12,927g
236 CS · 7.4/m
VIPER#MCKXP
Akshan · Mid
8 / 10 / 7
51.7% KP
24,918
19.7% share
13,014g
194 CS · 6.1/m
Kim Chaewon#Kibir
Swain · ADC
8 / 6 / 11
65.5% KP
26,336
20.8% share
12,585g
175 CS · 5.5/m
gozdebabapro#2005
Senna · Support
0 / 9 / 24
82.8% KP
19,571
15.4% share
10,054g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
